SW1
Last updated
Last updated
The SW1 steering wheel has some special features for its 12-position switches. These functions could be useful for other projects as well, which is why they're included in DDC.
A switch with 2 modes. Also included in the quickSwitch system. When in 12 - position mode this switchs' position will be overridden by quickSwitch().
Modes:
0: 12 - position switch. Absolute.
1: Incremental
Uses the rotary field for field placement. Since is has 2 modes it uses 1 slot in the field.
In addition, this switch can set the bite point of your clutches. Works in combination with biteButton(). The button presses will not trigger when setting bite point.
This switch uses the same general approach as other switches setting bite point, moving through the 10, 1 and 0.1 increments. However, instead of increasing/decreasing on rotation, the actual position of the switch will determine what the bite point is set to. So if we're in the first step of bite point setting and in position 4, we're setting bite point to 40. In the next step, if switch is in position 8, we're at bite point 48, etc. This way, using the absolute nature of the 12-position switch, we can set a bite point with 0.1% accuracy without any visual feedback other than the switchs' position.
A switch with 2 modes. Also included in the quickSwitch system. When in 12 - position mode this switchs' position will be overridden by quickSwitch().
Modes:
0: 12 - position switch. Absolute.
1: Incremental
Uses the rotary field for field placement. Since is has 2 modes it uses 1 slot in the field.
In addition, the switch can be used to change presets. When holding a presetButton(), the position of the switch will determine which preset you're selecting.
When powering up the controller, it will start in the preset corresponding to the position of this switch.