Having LED control follow your presets is not included in DDC, because it will steal some memory from all those two arent using it, and it is very simple to add.
Simply copy some of the content of 32_Presets.ino to the LED tab that you'll use. Here, moved over to 36_LEDTop:
void LEDTop()
{
/*
*Here goes LED calls that you want to refresh constantly, and will overwrite both LEDStartup and LEDBottom calls as well as SimHub LED control.
*/
//LED CALLS STARTS HERE
//----------------------------------------
//-----------GLOBAL LED CALLS-------------
//----------------------------------------
//----------------------------------------
//---------PRESET SPECIFIC CALLS----------
//----------------------------------------
switch (presetNumber)
{
case 0: //PRESET 1
break;
case 1: //PRESET 2
break;
case 2: //PRESET 3
break;
case 3: //PRESET 4
break;
case 4: //PRESET 5
break;
case 5: //PRESET 6
break;
case 6: //PRESET 7
break;
case 7: //PRESET 8
break;
case 8: //PRESET 9
break;
case 9: //PRESET 10
break;
case 10: //PRESET 11
break;
case 11: //PRESET 12
break;
}
//LED CALLS STOP HERE
#if(LED1COUNT > 0)
LED1.show();
#endif
#if(LED2COUNT > 0)
LED2.show();
#endif
#if(LED3COUNT > 0)
LED3.show();
#endif
#if(LED4COUNT > 0)
LED4.show();
#endif
}