DDC
  • Welcome
    • Introduction
    • Supported hardware
  • 1: Project planning
    • Switch inputs
      • Switch table
      • Direct
      • Shift register
      • Port expander
    • Analog inputs
      • External ADC
    • RGB LED
    • Digital outputs
    • PWM / Circuit control
    • EEPROM
    • Processing and memory
  • 2. Wiring
    • Switch inputs
      • Matrix
      • Direct
      • Shift register
      • Port expander
    • Analog
      • Analog switches
      • External ADC
    • RGB LED
    • Digital outputs
    • PWM / Circuit control
    • EEPROM
  • 3. Coding
    • Essentials
      • 02_Board.ino
      • 08_Joystick
      • 10_TableAndAnalog.ino
        • Switch table
        • Analog channels
      • 30_Switches.ino
    • Peripherals
      • RGB LED
        • Firmware control
          • LED functions
          • Color
          • Brightness
          • Presets
        • SimHub control
      • Digital outputs
        • Setup
        • SimHub control
        • Firmware control
      • PWM / Circuit control
        • Setup
        • Calibrate
        • Switch control
        • Trigger control
      • Shift register
      • I2C devices
        • ADS1115
        • PCA9555
        • CAT24C512
    • Advanced
      • Analog inject
      • Conditional coding
        • Triggers
        • Editors
      • Field placement
      • Presets
        • 31_RunningPresets.ino
        • 32_Presets.ino
        • Example
    • Upload
    • Naming the controller
  • 4. Connect to SimHub
    • LED control
    • Controller settings and properties
      • How to connect?
      • How does it work?
      • How to control it?
      • Property list
  • Switch library
    • Pushbutton
    • Function switches
    • Toggle switches
    • Hat switches
    • Car control functions
      • QuickSwitch
      • BrakeMagic
      • ThrottleHold
      • Handbrake
    • Pedals & paddles
      • Brake/throttle
      • Clutch
      • Bite point & launch
      • Filtered curves
      • Shifter
    • Funky switch
      • Directional
      • Center push
    • Encoders
      • rotary2Bit
      • rotary4Bit
      • funkyRotary
      • wildEncoder
      • E18
      • rotaryPulse
      • PEC11
    • Rotary switches
      • rotaryAnalog
      • quickRotary
      • SW1
      • Editing functions
    • Multiswitch complexes
      • Hybrid rotary
      • Multifunction rotary
      • Modded encoder
      • Stacked encoder
    • Preset
    • DDS
    • RGB LED control
    • PWM / Circuit control
    • Utility
  • Fast DDC
    • Buttons and LED
    • 4 encoders, buttons and LED
    • Dual clutches, 4 encoders, buttons and LED
    • Dual clutches, 6 encoders, button matrix and LED
  • CB1
    • Ordering
      • Order together
      • Order yourself
        • 1. Open in EasyEDA
        • 2. Export files
        • 3. Edit Pick&Place
        • 4. Pin headers and jumper
        • 5. Order from JLCPCB
    • Wiring
    • Code
      • Essentials
      • Complete project
      • Settings
    • Circuit
    • Shields
      • Robin
  • Collaboration
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  1. 1: Project planning

Switch inputs

Previous1: Project planningNextSwitch table

Last updated 17 days ago

When you have an idea of which and how many switches you're going to use, you'll be best of making a plan for your DDC firmware. All the switches should be organized in a switch table. No matter how you wire your switches, they will end up in a table in the firmware. And when giving functions and features to your switches, you're be referring to them by their table address; a row and a column number. Or in some cases several column numbers. To make a pushbutton of the switch on row 2, column 3, the code you'll write is pushButton(2,3);. More on code later.

Each slot in the table has a package of memory that will be exclusive to the switch using this slot. This memory is used for debouncing algorithms, switch modes and much more. This is why every switch needs to find its place in the table.

Think of it as placing the switches in an Excel sheet. The switch in green with number "14" is on row 3, column 3. When referring to the switches in the code, you'll be using these addresses. Don't mind the numbers in these cells, more on that later.

Some exceptions; switches/sensors/potentiometers that require an analog inputs are not part of the table. They are part of the analog input system, built on using

analog channels.
A matrix, or table if you will, of switches