# Install

### Download .dll

{% embed url="<https://github.com/andreasdahl1987/DahlDesignProperties/releases>" %}

* Get the latest release from GitHub repository page. You'll only need the `DahlDesign.dll` file.
* The file goes into your SimHub main folder. Typically C:\Program Files(x86)\SimHub
* Restart SimHub and you'll get a prompt that a new plugin has been found.

### Plugin in SimHub

You'll find the plugin here. You can also check the box to have a shortcut to the plugin menu on the left hand side. The menu has a lot of useful content, so I would strongly recommend it.

<figure><img src="https://222995948-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fd2E1GdYd97jTQlTu0Drn%2Fuploads%2Fgit-blob-8d0386bf73ec5c91015d1561f911b05e8e905d1d%2Fsimhub1.PNG?alt=media" alt=""><figcaption></figcaption></figure>

### Additional setup

#### Wheel slip

A special feature that requires a little extra setup is the **wheel slip properties.** These properties use the ShakeITMotorsV3Plugin to get slip values, then filters these values a bit.

You'll have to activate the slip effects in the ShakeIT Motors plugin page and export the values as a properties named "WheelSlip". Case sensitive. If you dont need the effect for you Arduino, just set volume to 0.

<figure><img src="https://222995948-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fd2E1GdYd97jTQlTu0Drn%2Fuploads%2Fgit-blob-674365861aeaaad5753ddbeeb679082a79e7e269%2Fwheel%20slip.png?alt=media" alt=""><figcaption></figcaption></figure>

#### Plugin setup

Navigate to the **Plugin setup** page in the plugin menu. Bind you shifter paddles/sequential shifter. A few calculations in the plugin needs to know if you've done a gearshift, and by the time the iRacing telemetry has updated your current gear, the relevant information is already lost. So keeping track of the actual shifter button press is necessary.

<figure><img src="https://222995948-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fd2E1GdYd97jTQlTu0Drn%2Fuploads%2F8fkjJFWzvxrmhvLGo55f%2Fimage.png?alt=media&#x26;token=7878abe3-361d-4e89-9e03-11454da8e70b" alt=""><figcaption></figcaption></figure>

#### Steering angle

Navigate to the **Controllers** page in the plugin menu. Under **Wheel base** you'll be able to type in the wheel base steering axis. Make sure the controllers input plugin is active (Settings->Plugins->Controllers input) and search for your wheel base in the **Available properties** tab. Type in the name of the steering axis as the example explains. This is used to make a property \[DahlDesign.SteeringAngle] which can be used in the dashboard editor, and is also used for some cars in Dahl Design iRacing dashboard. .

<figure><img src="https://github.com/andreasdahl1987/DahlDesignProperties/blob/master/gitbook/.gitbook/assets/Capture3.png" alt=""><figcaption></figcaption></figure>


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